Utara follows a real-time schedule, so task prioritization gets far more granular than Dave’s earlier adventures allowed. Time management is more of a factor, meaning Dave will have to make extra effort to juggle new villager sidequests, minigames, and other activities in Utara.
…But why? That mechanic is the single most annoying thing in what pretends to be a chill game. It creates unnecessary anxiety and just adds to the busywork.
…But why? That mechanic is the single most annoying thing in what pretends to be a chill game. It creates unnecessary anxiety and just adds to the busywork.
Exactly. Won’t play it just because of this mechanic.