• chemical_cutthroat
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    12 hours ago

    That’s not how cult classics work. Cult classics don’t start as over-hyped and over-sold properties that failed to perform. Starfield will never be “legendary” because it never was legendary. Earthbound is legendary. Breath of Fire 3 is legendary. Terranigma is legendary. Starfield fucking sucks, and not just by comparison to other RPGs.

    • ButtermilkBiscuit@feddit.nl
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      11 hours ago

      I feel like the same thing happens with cyberpunk. I constantly see nostalgia posts praising it and I really feel like it was a pretty mid RPG. There was really nothing ground breaking and you could point to any aspect of the game done better in other games - and yet I see lots of posts talking about how it was so epic and a classic. Meh.

      • chemical_cutthroat
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        10 hours ago

        Cyberpunk did a lot of things good, but very few things great. I think what it comes down to is that they continued to work on the game after launch until it was in a much better place than when it started. No Man’s Sky went the same direction (though I think now it’s safe to call that one a classic). Starfield could have been great, if Bethesda didn’t suck so bad. When it launched we knew it would be buggy and nearly unplayable, that’s just Bethesda SOP, but there are very passionate community members that mod the hell out of Bethesda games and that’s kinda what people were counting on. For some shitbrick reason, though, Todd Howard decided to wage war against the modders, and that left a pretty bad taste in a lot of mouths. The core group of fans keeping your games above water for the last 30 years, and you shit on them because your ego is bigger than your peepee? That’s why Starfield will never be legendary. Skyrim didn’t have some amazing story that brought the world together as one. It was just a really rewarding sandbox for modders and players alike. Starfield isn’t, and it’s Howard’s fault.