I just put Dead Reckoning into public beta. It’s a turn-based colony ship sim built in Godot 4, and the central mechanic is Drift — the slow, invisible erosion of your civilization’s values across generations.
You start with 1000 colonists, five resource bars, and five drift meters all sitting at 0%. By the time you arrive at a new world, those meters tell a story you didn’t mean to write.
What’s in the beta: — 20-minute runs — Five interlocking drift paths (genetic, ideological, AI takeover, generational regression, class stratification) — Terminal-aesthetic UI — no HUD outside the fiction — Ten hard-coded events to validate the decision feel — One ending that tells you what civilization you built
It’s rough. That’s intentional. Looking for people who want to play it and tell me what broke, what landed, and what civilization they ended up with.
Free to play, Windows + Linux: https://garanlorn.itch.io/dead-reckoning
#godot4 #indiedev #gamedev

It works great on the deck with the trackpad, I’ll update after I ruin this run.
The text is a bit small and setting it to max font size cuts off the drift monitor (no scroll bar appears) and the menu gets cut off to the point were you can’t see what the bottom button says (the button under credits, there may be more I can’t see)
Gives scifi the king is dead vibes, digging it so far
I’ve been learning the little ticks in Godot and the number one thing I’ve been struggling with is display issues. Thank you so much for the feedback. I’ll try and incorporate this feedback by end of week.