Basically all of those types of stories have to throw game design out the window. The goals of your standard fantasy protagonist ‘be the chosen one’ go directly counter to what makes a successful game. Imagine if WoW had random chances for a tiny fraction of players to role some Uber OP class or skill that utterly dominated everyone else. And everyone else was just expected to keep playing to be side characters to that one guys character.
The game itself was kinda dumb. Melee only is kinda dumb, and it only exists so everyone doesn’t immediately go stealth archer or mage.
Basically all of those types of stories have to throw game design out the window. The goals of your standard fantasy protagonist ‘be the chosen one’ go directly counter to what makes a successful game. Imagine if WoW had random chances for a tiny fraction of players to role some Uber OP class or skill that utterly dominated everyone else. And everyone else was just expected to keep playing to be side characters to that one guys character.
So… the Jedi in Star Wars Galaxies.
Realistically, it could only be a hacker in that role, which might work.