I just put Dead Reckoning into public beta. It’s a turn-based colony ship sim built in Godot 4, and the central mechanic is Drift — the slow, invisible erosion of your civilization’s values across generations.
You start with 1000 colonists, five resource bars, and five drift meters all sitting at 0%. By the time you arrive at a new world, those meters tell a story you didn’t mean to write.
What’s in the beta: — 20-minute runs — Five interlocking drift paths (genetic, ideological, AI takeover, generational regression, class stratification) — Terminal-aesthetic UI — no HUD outside the fiction — Ten hard-coded events to validate the decision feel — One ending that tells you what civilization you built
It’s rough. That’s intentional. Looking for people who want to play it and tell me what broke, what landed, and what civilization they ended up with.
Free to play, Windows + Linux: https://garanlorn.itch.io/dead-reckoning
#godot4 #indiedev #gamedev

The options screen is cut off on my install of Linux. Linux Mint 22 w/ Cinnamon 1440p
After playing for about 10 minutes, it pegged my CPU and then crashed silently and completely disappeared with no errors at all.
Ugh. I found this last night as well after a couple of runs. Will investigate. My apologies.
Both issues are fixed in v0.1.7, just pushed. The settings clip was a layout bug – the panel was centre-anchored with no height constraint, so at 1440p it silently overflowed off-screen. It now scrolls and fits any resolution.
The crash was two things: a status bar update that was running on every frame at 60fps even when nothing had changed, and an event log that grew without limit across a long session. Both are gone. Should be stable through a full run now. Sorry you hit both in one sitting.