- cross-posted to:
- gamedev
- cross-posted to:
- gamedev
“Well, first of all, they’re completely wrong,” Huang said in response to a question from Tom’s Hardware editor-in-chief Paul Alcorn about the criticism.
“The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI,” Huang continued.
Just a elongated way to say AI slop.



Wasn’t it always an Ai driven filter? What is different about 5 that makes it detestable in comparison?
It completely changes the graphics into ‘ai slop’. If you look at their examples, it makes the game looks like slop videos.
What did dlss 4 and 3 do?
@Lemming6969 @dovahking DLSS 4/3 just had fake frame generation and upscaling techniques. DLSS 5 is the first one that introduces this slop filter that replaces the image entirely.
This one uses generative AI to “add details” instead of just adding pixels for more resolution. It can decide what a character “should” look like pushing a more homogeneous design to anyone using this since it will be built in training models of who knows what origin.