• CovfefeKills
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    14 hours ago

    I have been looking forward to this tech for almost a decade now. Just don’t use it if you don’t want to use it.

    • wizardbeard@lemmy.dbzer0.com
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      9 hours ago

      Why is this particular revision the one you’ve been waiting for, as compared to any of the previous DLSS implementations?

      • CovfefeKills
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        9 hours ago

        The style transfer filter specifically, not DLSS in general. If you look up NVIDIA Canvas you can get a better idea of what was anticipated and why there is so much potential in this. I expected it show up in the NVIDIA overlay and Ansel stack but it does make sense it is part of DLSS.

        • wizardbeard@lemmy.dbzer0.com
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          3 hours ago

          Well, that makes sense then, lol. That’s pretty much the entire selling point to this version besides performance improvements. Personally, like a lot of people online, I’m not a fan of what I’ve seen so far.

          • CovfefeKills
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            2 hours ago

            Yea I mean the pictures they shared were ugly but I don’t care about some settings I am just happy that a goal I have been waiting for has been reached. Which is real time style transfer on games.

          • CovfefeKills
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            7 hours ago

            Thanks fun police. I’ll have fun the right way next time, I promise.