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The style transfer filter specifically, not DLSS in general. If you look up NVIDIA Canvas you can get a better idea of what was anticipated and why there is so much potential in this. I expected it show up in the NVIDIA overlay and Ansel stack but it does make sense it is part of DLSS.
Well, that makes sense then, lol. That’s pretty much the entire selling point to this version besides performance improvements. Personally, like a lot of people online, I’m not a fan of what I’ve seen so far.
Yea I mean the pictures they shared were ugly but I don’t care about some settings I am just happy that a goal I have been waiting for has been reached. Which is real time style transfer on games.
I have been looking forward to this tech for almost a decade now. Just don’t use it if you don’t want to use it.
Why is this particular revision the one you’ve been waiting for, as compared to any of the previous DLSS implementations?
The style transfer filter specifically, not DLSS in general. If you look up NVIDIA Canvas you can get a better idea of what was anticipated and why there is so much potential in this. I expected it show up in the NVIDIA overlay and Ansel stack but it does make sense it is part of DLSS.
Well, that makes sense then, lol. That’s pretty much the entire selling point to this version besides performance improvements. Personally, like a lot of people online, I’m not a fan of what I’ve seen so far.
Yea I mean the pictures they shared were ugly but I don’t care about some settings I am just happy that a goal I have been waiting for has been reached. Which is real time style transfer on games.
Every game will look the same. Enjoy.
Thanks fun police. I’ll have fun the right way next time, I promise.