• @[email protected]
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    31 year ago

    That is exactly the kind of game I wouldn’t like it to be if anything. It gets right to the action with no bs immediately instead of boring me with long ass cutscenes followed by even more interactive cutscenes, generic shit puzzles, even more cutscenes and then gigantic UI with character development tree, oh and 1 minute of action, there you go. Why is this shit really needed in “modern” standards?

    • Maple
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      11 year ago

      🤷‍♂️ It’s really just a matter of preference. Some people are looking for action packed moment-to-moment gameplay and others are looking for a more methodical relaxed atmosphere.

      • @[email protected]
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        11 year ago

        Yeah, I didn’t actually want to be cocky about it, sorry

        • Maple
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          1 year ago

          ? You’re good :)