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I don’t mind yellow paint as much as it is a sign of the broader issue of big games trying to be idiot-proof. If a game has yellow paint I expect it to be as easy as it can be outside of giving me literal god mode.

  • squaresinger
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    2 days ago

    Tbh, I really don’t mind yellow paint when its done well.

    We use it in the real world too. We use yellow paint to mark trip hazards and ledges, we use red paint to mark medikits (first aid kits), we use blue or green paint to mark defibrilators and so on.

    Color-coded context info is omnipresent in the built environment.

    Would anyone complain about white paint marking lanes in racing games?

    • Doc_Crankenstein@slrpnk.net
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      1 day ago

      The problem people have is when it is forced into an environment. Like some games you’re out in the wilderness yet this random ledge in this uninhabited waste has been painted up? It’s immersion breaking.

      Like, if you’re going to break immersion just dial into the game-ification aspect and highlight interactive elements when near them or something instead of plastering everything in yellow paint.

      • squaresinger
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        19 hours ago

        I honestly don’t see the difference between regular yellow paint, orange sparkles or highlights.

        Sparkling loot is something that was common even back in the 90s and likely before that.

        If it helps, you can imagine that yellow paint isn’t there in-universe but only for the player, just like sparkling loot or highlighted interactive elements.