Finished the game yesterday and have some thoughts on how the ending is handled.

Personally I’d have liked something deeper than the ‘and they lived happily ever after’ I got in my playthrough. In Divinity: Original Sin 2 you get a recap of how your decisions influenced certain places and characters, but BG3’s epilogue is almost non-existent, other than your party acknowledging that they did in fact complete the main quest.

I’m not saying the ending is bad or that I didn’t enjoy it - quite the opposite. But then credits rolled and my first thought was ‘wait, what about everything else I just did, am I not getting to see any of it?’ My issue isn’t with the story that is told, but rather the part that is omitted.

Now, I must also mention that

Slight ending spoilers here

before the final fight you meet up with allies you gathered throughout the campaign. Who shows up and aids you depends on your choices, so in a way this serves as a summary of your adventure.


Other thoughts

Big ending spoilers here

On an unrelated note: this whole ending sequence gives off massive heh Mass Effect 3 vibes, even down to the control vs destroy choice. Looking forward to Larian adding a synthesis option so we can all become illithid hybrids.

On another unrelated note: I let Karlach become a mind flayer so she could dominate the brain, and it was strikingly obvious that NPCs had no voiced lines for this possibility. The narrator did acknowledge her, but everyone else talked as if my PC were illithid, not Karlach. I know you can’t make a voiceline for every possible choice, but in that moment it was really jarring.

Edit: formatting

  • XbSuper
    link
    31 year ago

    This is the first bad thing I’ve heard about this game. If this is the worst of it, I’d say they did pretty damn good.