- cross-posted to:
- kagismallweb
- cross-posted to:
- kagismallweb
Hey folks!
Sorry for the extended wait, I’m back with some news on v4.0 and a new ETA! Unfortunately v4.0 is still a little ways out, it’s ended up as a much bigger update than expected! Currently I estimate that v4.0 will ready for beta sometime in July, hopefully earlier in the month.
In this blog post I’m going to share a quick update on the vault quest, then go over some very exciting things also coming in v4.0.
(Please keep in mind that while I always try to keep to the ETAs I provide, they are just estimates. If you don’t hear from me by the ETA, it means I’m still busy with the update!)



Hello there! I am a causal but long-ish time player, and for once I decided to comment and give some feedback, if you’d have it. First off, I must say that I greatly enjoy Shattered Pixel Dungeon. It has been my long standing favorite mobile game, and I have been impressed by how much you have improved and added to the game over the years. Following that, based on the post, I am quite looking forward to the next update! For the most part, at least.
As most people are, I am excited for the vault quest and new enchantments and curses. I also quite like the look of the redesigns for the special and secret rooms, and feel that they give some more character to the dungeon without causing it to feel too cluttered since they are few and far between. However, also like most people here, I would be sad to to see the old sprites for potions, scrolls, stones, and seeds be replaced. I mean no discredit to the artists, the new sprites look just fine, but the old ones are a part of the identity of the game.
It may just be a sort of nostalgia, but thinking back to when I was younger and had first started playing, one of the core mechanics that I was interacting with the most each run was the scrolls and potions, collecting, identifying, and utilizing them with each new attempt. As things have been added more and more, the things that have stayed the same have been an anchor the game to what it is. I know it is only the textures, and of only a few specific sets of items, but I personally feel that those are one of the key identifiers of Shattered Pixel Dungeon. Of course, it is your game, and I’m sure we would get used to them if the new sprites were implemented. But, although the dungeon may change, it is the same player exploring it.
Thank you for reading, and I apologize if that was a bit much.
-Splotchy
Thanks for the feedback,
I agree that a lot of the original art is iconic, but it’s also true that Pixel Dungeon’s art has always been basic. This isn’t the first time that I’ve made in-game art changes, and if past trends are anything to go on then there will be some change resistance and eventually people will view the new visuals as a strict improvements in retrospect (as long as I get it right, of course). The 2.5D walls are the best example of that, initial feedback on them was fairly mixed.
The goal with the new item sprites is to try and make better visuals, but keep the style the same or similar. A LOT of attention has been paid behind the scenes to try to come up with new sprites that are more of an extension of the current style than a replacement for it. Think of it a bit like the new title screen visuals that released last year, it’s grander and higher detail but the core ideas are still the same.
Well alright, fair enough. I can see your point, more or less. You’ve made quite honestly an amazing game thus far, so I trust whatever choices you make in the game’s development. Thank you for the explaination!