I mean, it’s mostly a tempo problem. Establish a clear rhythm of attack/response and then change the tempo for added difficulty. That’s why Elden Ring bosses have some ludicrous windup on some attacks. They’re literally baiting early dodges for players conditioned for faster tempos from previous games/ combats in elden ring.
I mean, it’s mostly a tempo problem. Establish a clear rhythm of attack/response and then change the tempo for added difficulty. That’s why Elden Ring bosses have some ludicrous windup on some attacks. They’re literally baiting early dodges for players conditioned for faster tempos from previous games/ combats in elden ring.