Slow-motion is something I’ve really wanted for accessibility. I remember turning it on in SSBM, and with the fast fall speed, being able to actually land aerial attacks without fast reflexes made it a much more chill game.
I like the genre of action games where your victory is determined by your sequence of actions, but often they just move a bit too quickly for me to feel I have logical input. It’s been one thing that keeps me off of Action JRPGs.
Slow-motion is something I’ve really wanted for accessibility. I remember turning it on in SSBM, and with the fast fall speed, being able to actually land aerial attacks without fast reflexes made it a much more chill game.
I like the genre of action games where your victory is determined by your sequence of actions, but often they just move a bit too quickly for me to feel I have logical input. It’s been one thing that keeps me off of Action JRPGs.