Video game budgets are soaring, with Gears of War: E-Day reported to cost over $400 million. To break even, the game might need to sell around 5.7 million copies, a significant challenge.
How much money is spent on a game and how much time no longer impresses me. It’s how the time and money is spent. Much can be wasted both on dead ends and bad ideas.
I remember Heart Of Darkness being advertised as a game 5 years in the making. From what I remember it didn’t sell well. And of course there is also Duke Nukem Forever.
Hope the game is a success last thing I want to see is another large studio with layoffs
Especially when you play and realize out of that 400m about 300m was spent on 16k graphics for an unoptimized engine, 75m on marketing, and less than 5m on the actual gameplay.
How much money is spent on a game and how much time no longer impresses me. It’s how the time and money is spent. Much can be wasted both on dead ends and bad ideas.
I remember Heart Of Darkness being advertised as a game 5 years in the making. From what I remember it didn’t sell well. And of course there is also Duke Nukem Forever.
Hope the game is a success last thing I want to see is another large studio with layoffs
Especially when you play and realize out of that 400m about 300m was spent on 16k graphics for an unoptimized engine, 75m on marketing, and less than 5m on the actual gameplay.