This is an online free-to-play PvP game, no account required. Hop in and get on the leaderboard. Fight other players and monsters. The green circle gives 1 point a second if other players are online.
You can sprint with shift, switch from melee sword to bow (10 ammo to start), get health and ammo drops from enemies. The combat is similar to Vampire Survivors, kiting enemies is the best strategy if you’re careful you can take them out without being hit.
I used Rust with Bevy, server side authoritative, Trunk frontend, and it uses WebGL2. The world is a circle, has a collision system and two different enemy types.
I plan to continue building on this over time. I primarily used Composer 2.5 for the coding, and Opus 4.8 (Max) for the planning. Desync and visual stutters are still an issue, but I think hit reg and sync should be good enough at this point. The next major update I plan on slowing things down a bit, this is more of a stress test. Visually it’s very raw, I’m spending all my effort making the world and gameplay as smooth as possible first.
Please let me know if you have any suggestions or issues, thanks for trying it!


Sorry, but… “AI” in art? And creativity, or even technical responsible fields like programming?
And isn’t programming for human to control machinery, too?
I do still recall the book that featured Lisp, from MIT University we read:
It does not allow you to actually organize your own mind, to discover yourself, memorize, and learn.
Generative is empty. It’s noise. Do you like listen to and learn from noise? I don’t, and will never.
Effort helps to stay accountable, responsible, and to realize the significance and infinite marvel of art…
Aren’t video-games art? Sure it is.
Yet, isn’t art of human for human?
“Inspired”? This?
I am sorry, but I do not know what else to tell you at this point…
Please do stay safe…
Related: https://lemmy.world/comment/22523235 (I tried searching for it… multiple services in addition to the common as Shazam, but nothing was found…)