“What’s changing is where we’re investing and the kinds of projects we’re backing,” Microsoft says after IO Interactive withdrawal
“What’s changing is where we’re investing and the kinds of projects we’re backing,” Microsoft says after IO Interactive withdrawal
I didn’t know the budget was out there, but I knew there was a possibility it got that high, using a benchmark of Spider-Man 2 at $300M, and Horizon: Forbidden West at about $200M; European studios tend to come in cheaper than their American counterparts, pound for pound. Still, they cleared the bulk of that expense in a week, and they’ll have a very healthy tail on the game’s sales from now until Christmas.
Minus whatever the cost to develop new content will be (which they’ve stated they will lean into heavily, similar to their previous Hitman games).
Yes, they’re turning a profit, but not enough to fund their predicted cost for a sequel if it tracks even remotely similar percentages to the World of Assassins trilogy.
It would probably be way smarter if everything was funded out of a policy of austerity using the previous game’s profits, but I don’t think that’s how it works, hence the people fired the minute this project was cancelled.