Hey Dungeoneers,
I’m hopefully going to have more vault quest stuff to show off next weekend, but for now here’s a quality of life change that folks have been asking for for a while. Instead of immediately fading, danger indicators will now persist until the thing they are warning you about actually happens! This persists over save/load as well!
To be honestly I’m sort of iffy on the game’s red danger indicators in general, which is why I took so long to make this tweak. They were a sort of phoned-in addition I made while busy with all of the enemy/boss changes in v0.8. They feel very visually noisy and ‘videogamey’ and I’d like to look into replacing them with more purposeful visuals for each hazard/attack at some point. However, there’s no doubt that they’re an important part of gameplay clarity for now, and having them persist is important for players who want to take their time or who just happened to be distracted for a moment.


ABOUT FUCKING TIME
Lets go evan, god bless you for listening to the community <3