The Picard Maneuver@piefed.world to GamingEnglish · 10 days agoLaunch already!media.piefed.worldimagemessage-square100linkfedilinkarrow-up1849arrow-down112
arrow-up1837arrow-down1imageLaunch already!media.piefed.worldThe Picard Maneuver@piefed.world to GamingEnglish · 10 days agomessage-square100linkfedilink
minus-squarebrucethemooselinkfedilinkEnglisharrow-up4·10 days agoRimworld has no native mod manager, and TBH editing it in game is slow and clunky. You can edit the XML file, but this is true of many games. Of course one can use RimSort, but that’s a 3rd party fan project. It’s not really fair to expect every game to have a good one.
minus-squaredeegeese@sopuli.xyzlinkfedilinkEnglisharrow-up2·10 days agoThe point is that even Rimworld, an extremely mod heavy game, handles this just fine without forcing a publisher’s launcher on its players.
minus-squarebrucethemooselinkfedilinkEnglisharrow-up2·10 days agoWell, because it was originally sold as a DRM free game. handles this just fine But I would dispute this. I’m working out a modlist right now, and I’d be pulling my hair out if I had to do it in game, or manually with the XML file + mod IDs.
Rimworld has no native mod manager, and TBH editing it in game is slow and clunky. You can edit the XML file, but this is true of many games.
Of course one can use RimSort, but that’s a 3rd party fan project. It’s not really fair to expect every game to have a good one.
The point is that even Rimworld, an extremely mod heavy game, handles this just fine without forcing a publisher’s launcher on its players.
Well, because it was originally sold as a DRM free game.
But I would dispute this. I’m working out a modlist right now, and I’d be pulling my hair out if I had to do it in game, or manually with the XML file + mod IDs.