That whole doing-the-safe-thing is one of the reasons why the big publishers are floundering right now; there’s a dearth of fresh new experiences that can’t be gotten anywhere else
I gotta disagree. There is an endless cavalcade of weirdness in the Indie gaming scene. Like, how do you just breeze by Undertale/Delta Rune? Or The Stanley Parable? Or Disco Elysium? Even just the vanilla Nintendo titles manage to keep it fresh, with SMB Wonder and Tears of the Kingdom and Pokémon Legends putting all sorts of spins on the fantasy genre.
Elder Scrolls tends to aim for a prodigious amount of content in a given release, with both volume of territory and depth of story giving their games a lot of replayability. But the idea that you can’t play a cat girl sorcerer in any other title? Come on.
What we’re seeing is the death of the nostolgia-inducing titles. It’s the IP that’s being squandered, not the broad artistry or gameplay.
indies can’t afford to build a sprawling, hand-crafted world like Morrowind
Everyone starts somewhere. Blizzard wasn’t always a multi-billion dollar studio. They built up the Warcraft and Starcraft settings brick by brick. Everyone from SquareSoft to FromSoft started with these small, somewhat boutique games and kept piling on more history and more story as they expanded and evolved.
Larian is currently undergoing the kind of expansion that these older studios were experiencing back in the 90s/00s.
4A Games has been putting out hits with it’s Metro series
Kojima Productions has delivered two Death Stranding iterations and doesn’t seem to be slowing down.
Owlcat’s following in Bethesda’s footsteps, with early isometric games that grow more complex and animation intense as they grow.
CD Projekt has been churning out big budget hits for over a decade.
There is an endless cavalcade of weirdness in the Indie gaming scene.
Yes, that’s why I said
We have to go to indies for that sort of experience now
Kojima is NOT an AAA studio; the fact that it’s named after a single person whose vision drives the company is proof enough of that. Larian is an AA studio that is putting out AAA-grade hits in what is normally considered a niche genre, but with none of the watered-down pandering to the lowest denominator that AAA studios have fallen into. The same could be said of FromSoftware. Owlcat DEFINITELY isn’t an AAA studio.
Using Blizzard as an example is very much a misdirection, as ActiBlizz is very much one of the biggest offenders today; of course they were great back in the day, before AAA studios became what they are now. Then they became what they are now. So is playing as ‘a cat girl sorcerer’; not only is that failing to even scratch the surface of what makes Morrowind the weird masterpiece it is, but also, I can do that in Final Fantasy 14.
CD Projekt and 4A are the exceptions that prove the rule. The publishing arm and the developing arm of CDPR are closely tied, similar to how Steam and Valve are. Even CDPR, however, has fallen afoul of some of the AAA pitfalls with the disastrous launch of Cyberpunk - they just managed to course-correct their way to victory after the fact, and were probably able to do so partly because the company is so cohesive. 4A, meanwhile, was founded specifically to avoid the money-obsessed thinking that I’m complaining about here.
Even then, I wouldn’t really call them big publishers. They don’t churn out games, they just make their own stuff.
And Nintendo, of course, is doing its own thing. They seem to be changing only as much as is necessary to stay relevant as time goes on, and it’s working for them.
Mind you, I agree with many of your points, and I look forward to the next Morrowind; it’s just probably going to take a good long while for the conditions for it to arise, and it’s not going to come from Bethesda, or ActiBlizz, or Ubisoft, or Microsoft, or Sony, or EA, or Epic. Or Valve, or 4A, because they don’t make those kinds of games. I’d include Nintendo in that list, but they made Tomodachi Life, so I wouldn’t put much of anything past them if one of their big names got a bug in their ear.
I gotta disagree. There is an endless cavalcade of weirdness in the Indie gaming scene. Like, how do you just breeze by Undertale/Delta Rune? Or The Stanley Parable? Or Disco Elysium? Even just the vanilla Nintendo titles manage to keep it fresh, with SMB Wonder and Tears of the Kingdom and Pokémon Legends putting all sorts of spins on the fantasy genre.
Elder Scrolls tends to aim for a prodigious amount of content in a given release, with both volume of territory and depth of story giving their games a lot of replayability. But the idea that you can’t play a cat girl sorcerer in any other title? Come on.
What we’re seeing is the death of the nostolgia-inducing titles. It’s the IP that’s being squandered, not the broad artistry or gameplay.
Everyone starts somewhere. Blizzard wasn’t always a multi-billion dollar studio. They built up the Warcraft and Starcraft settings brick by brick. Everyone from SquareSoft to FromSoft started with these small, somewhat boutique games and kept piling on more history and more story as they expanded and evolved.
Larian is currently undergoing the kind of expansion that these older studios were experiencing back in the 90s/00s.
4A Games has been putting out hits with it’s Metro series
Kojima Productions has delivered two Death Stranding iterations and doesn’t seem to be slowing down.
Owlcat’s following in Bethesda’s footsteps, with early isometric games that grow more complex and animation intense as they grow.
CD Projekt has been churning out big budget hits for over a decade.
You can’t just blink past all these guys.
Yes, that’s why I said
Kojima is NOT an AAA studio; the fact that it’s named after a single person whose vision drives the company is proof enough of that. Larian is an AA studio that is putting out AAA-grade hits in what is normally considered a niche genre, but with none of the watered-down pandering to the lowest denominator that AAA studios have fallen into. The same could be said of FromSoftware. Owlcat DEFINITELY isn’t an AAA studio.
Using Blizzard as an example is very much a misdirection, as ActiBlizz is very much one of the biggest offenders today; of course they were great back in the day, before AAA studios became what they are now. Then they became what they are now. So is playing as ‘a cat girl sorcerer’; not only is that failing to even scratch the surface of what makes Morrowind the weird masterpiece it is, but also, I can do that in Final Fantasy 14.
CD Projekt and 4A are the exceptions that prove the rule. The publishing arm and the developing arm of CDPR are closely tied, similar to how Steam and Valve are. Even CDPR, however, has fallen afoul of some of the AAA pitfalls with the disastrous launch of Cyberpunk - they just managed to course-correct their way to victory after the fact, and were probably able to do so partly because the company is so cohesive. 4A, meanwhile, was founded specifically to avoid the money-obsessed thinking that I’m complaining about here.
Even then, I wouldn’t really call them big publishers. They don’t churn out games, they just make their own stuff.
And Nintendo, of course, is doing its own thing. They seem to be changing only as much as is necessary to stay relevant as time goes on, and it’s working for them.
Mind you, I agree with many of your points, and I look forward to the next Morrowind; it’s just probably going to take a good long while for the conditions for it to arise, and it’s not going to come from Bethesda, or ActiBlizz, or Ubisoft, or Microsoft, or Sony, or EA, or Epic. Or Valve, or 4A, because they don’t make those kinds of games. I’d include Nintendo in that list, but they made Tomodachi Life, so I wouldn’t put much of anything past them if one of their big names got a bug in their ear.