• @Hekel
    link
    1611 months ago

    Even that is a myth nowadays. Wayland is still hit and miss, but with x11, it’s as good as Intel or AMD.

    And, if the guys at System76 keep their promises (and historically, they have), with the release of COSMIC, even that will be fixed for good :)

    • Name
      link
      fedilink
      311 months ago

      How is a desktop environment gonna fix Nvidia being incompatible with Wayland?

      • @Hekel
        link
        211 months ago

        According to what they say, they’re writing this DE with Wayland and Nvidia’s Wayland compatibility in mind.

        So far, they’ve always been trustworthy, so, I’m inclined to believe their statements.

        • Name
          link
          fedilink
          111 months ago

          Linux graphics stack only supports implicit sync, Nvidia only supports explicit sync. It’s not something that a desktop environment can fix as patches are needed to be implemented in Nvidia drivers, Wayland protocols, XWayland and maybe even Mesa or the kernel itself.
          https://gitlab.freedesktop.org/xorg/xserver/-/issues/1317

    • AItoothbrush
      link
      fedilink
      English
      211 months ago

      Well yeah on x11 its pretty good but on wayland its hell. And i use wayland -_-.

      • @Hekel
        link
        211 months ago

        May I ask why? At the moment, there’s no real reason which applies to most users for which one should use Wayland rather than x11.

        Most distros came up with solutions to the obvious ones (think of PopOS for gestures in Gnome x11).

        Most people want to use Wayland because it’s the new shiny toy, but they haven’t actually got a practical reason for it.

        And don’t get me wrong, I’ll be the first one to move to Wayland when it becomes fully viable across the board without IFs, but we’re not there yet, and x11, despite being on life support does everything most people might need from it (save from some edge case with multiple monitors with different resolutions and aspect ratios, with different refresh rates).