• Jannis
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    22 years ago

    Why do they implement an old version of OpenGL instead of just Vulkan? Vulkan is much simpler than OpenGL and also the newer standard. I don’t see the point in implementing an older standard except for backwards compatibility.

    • @[email protected]OP
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      32 years ago

      They said the hard part isn’t implementing OpenGL, it’s reverse engineering the GPU. Once they have OpenGL they can do Vulkan pretty quick