“Netflix for games” has proven to be far from the ideal solution.

  • kahjtheundedicated
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    17 hours ago

    But the beauty of an open platform is that people can and have made emulators, vm’s, translation layers, etc.

    How much 16-bit software are you running on a ps5?

    • Peffse
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      17 hours ago

      I run exactly what was designed for PS5 on a PS5.

      EDIT: That came out more smarmy than it should have. I meant that the PS5 doesn’t need emulators, VMs, and translations layers for the software that was designed for it.

      • azuth@sh.itjust.works
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        13 hours ago

        Your argument hinges on the incredibly dishonest argument that games written for 16bit DOS, before the PSX existed, were designed for modern 64 bit windows.

        Of course a modern PC can play them without extra cost, in Gog’s case without extra hassle either. Needless to say you can’t play PSX games on your PS5, your best bet for playing them is a random PC. Even better than a PSX as 25-30 year old hardware can crap itself out.

        When games are no longer released for the PS5, a current PC will be able to play new PC games, PS5 era PC games and at least PS4 era PC games with no hassle. With atiny bit of hassle or support from vendors way further back than that.

        • Peffse
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          12 hours ago

          Yeah… I’m going to shut up now. I wasn’t trying to have any argument. I was only saying that putting a specially crafted media into hardware designed to play that specific media has always been nice.