cross-posted from: https://lemmy.today/post/57413346
I played Nine Sols recently and it had a transformative effect on my gaming experience. I’ve found myself no longer getting mad at fairly structured games and deeply enjoying the personal refinement of my skill set in pursuit of a goal. Suddenly this shift in perspective has allowed me to see difficulty in a new light and truly savor the victory that comes after significant effort. With this new perspective, I decided to try the game that had made me hesitate the most with its reputation for difficulty: Sekiro
Its been truly eye opening to realize that my nervousness has only kept me from a good time. Or maybe I just wasn’t ready for it…
Following that trend, I started Celeste for the first time even though I never play pure platformers, and it has blown my socks off. Do I suck? You bet your ass I do. But I know it’s from a lack of detailed platforming, and developing that skill has been very fun and satisfying.
Now, I’d love to hear from others. What games made you regret waiting so long to try them?


Bloodborne was my first souls game. I sucked, as expected, and ran out of vials and bullets while fighting the blood starved beast, realized I’d have to farm before trying again, and just quit.
Picked up Dark Souls 3 on a sale and loved it, ended up going back to Bloodborne and loving it too. I do still think estus is a way better system than vials though.
Farming vials was not a fun mechanic, IMO. It’s also part of what made Demon’s Souls tedious at times, running out of healing and having to run back to your favorite farming route just to get more. It kills the flow of the game and is frustrating when you’re just trying to get past a hard boss.
I’ve played through most of the major Soulslikes out there, but have bounced off Bloodborne several times.
Yes exactly! That was very annoying, but on the flip side I ended up giting gud by not bothering using vials and just ramming through them foul beasts