Today’s game is Project Zomboid. Me and My friends have been playing almost daily on our multiplayer save. The additions made in B42 have been awesome for the immersion in this game. My favorite things right now are the animals. They help make the world feel more alive which i love. I especially like the chickens. It makes me feel like i’m rebuilding something which is something Build 41 felt like it was lacking.

I also went out and found a Step Van to help make gathering logs so so much easier, it can hold 140 in the back so it makes hauling them across the highway easier. Because of that i was able to finish the wall today, and then i also went ahead and dragged home some bricks. My hope is to eventually upgrade the wall to a brick wall so it will last longer. I (assume) a brick wall has more durability than a Wood wall so here’s to hoping.

Anyways, our group “Chef” was out today, so Jerry had to fill in and make dinner. I accidentally burnt the Omelette, but that’s okay because we had extras. I tried to make a salad and split it into bowls but i guess you can’t do that yet, so instead we all just ate a 1/4 and passed it around.

I also wanted to share something extra I made for fun that’s relevant. I tried to recreate one of my screenshots (with a little more personality too) in Blender with the Project Zomboid Community rig. I’m sure someone with way more Blender knowledge than me can point out everything i’ve done wrong, but for having literally no blender knowledge besides like half the Donut Tutorial, i think it turned out well.


You should keep it up, would love to see your progress in 3D modeling! (Of course, that is assuming you have interest in 3D modeling)
I might keep at it. I’ve always wanted to finish one of the many games i’ve started making, and the biggest limiter for me is getting models, so in a way that serves a motivator so i can make them myself (i’ve always struggled working with others which is why i don’t consider it an option).
I’d love to just have it as a general skill too though. It probably sounds tacky but it felt good making something and seeing my friends all enjoy it because they were part of it
I can understand, I have been trying my hahd at a 2D game, and I never realised how much visual content you need for a game, and if a small 2D game need so much of that, I can only guess how much a 3D game will need.
I think at younger level, while learning, it’s fine to work alone, this gives you a breadth of knowledge and you learn about all the different aspects, but learning to work with others is also a useful skill and one that you should eventually work on.
I think 2D is even harder for me just because I can’t draw to save my life, at least with 3D modeling I can handle the basics and make something.
I have a 2D game I’ve been working on off and on since I was young. Like young young, and what I did was use stock art and photoshop out the background. Unfortunately it was before I understood anything about copyright though and that “Stock art ≠ Free Use”, so I ended up losing all motivation once I understood copyright law. (I really didn’t want to get in trouble for something I couldn’t handle)
Working with others is something I’ve thankfully started to do a little better on. I’ve worked with friends on small local game jams. Not to vent or anything, but I think my biggest issue is just I panic when things aren’t what I thought it would be. So basically I’m a bit of a control freak I suppose. It’s something I’ve been trying to work on
Heh, you at least used stock art, I have known people who used to think copying images from “Google Images” is fine. 😀 People (mostly) know better now though.
As for games, there are tons of free assets available these days, which aren’t best for for releasing a game, but are good enough for prototyping, and even developing rest of the game.
And don’t worry too much about it, we all have our personality quirks that can be beneficial in certain aspects of life but a little annoying in others aspects. Just need to slowly learn the balance.