I completed Drakengard for PS2 a couple days ago. The game was janky and bullshit, but it also gave an equal amount of opportunities to cheese. I accidentally broke the ai for final boss (B).

I played this air battle pretty aggressively. While chasing the boss I found a position diagonally behind where I can keep it stuck flying in a big circle. I could just eat its healthbar in peace while the boss was confused and doing nothing.

So, anyone got interesting experiences in breaking enemy behavior?

  • Katana314
    link
    fedilink
    English
    arrow-up
    13
    ·
    17 hours ago

    Hitman has some complex AI with a lot of interactions that, in context, do make a lot of sense. One that’s a bit rarer is the way they react to gunshots, which I used to get a Silent Assassin Suit Only run.

    There’s one path with two guards and I couldn’t figure out a way around. My master plan had me stand in a room nearby, and fire an unsilenced pistol at the ground twice - no one saw, but the two guards heard and became alerted to the location. I holstered the gun, and snuck around their pursuit path to go in the area they’d protected.

    As a bonus, several NPCs inside the room would normally have been “suspicious” of my appearance. But, while they’re panicking in reaction to nearby gunfire, they are more concerned with avoiding danger than spotting intruders (kind of makes sense, they think I might be someone running from the shooter too). So, I rushed past them to a safe room before any of them returned to a calm state.

    And, since no bodies were found and I wasn’t spotted doing anything, the whole loud chaos doesn’t cause problems for my silent assassin score, ironically enough.

    • Quetzalcutlass
      link
      fedilink
      English
      arrow-up
      4
      ·
      edit-2
      15 hours ago

      Speedrunners have thoroughly dissected Hitman’s AI and found ways to completely break the game. There’s a brief explanation of the systems at the beginning of this video, but basically the devs wanted cinematic moments where guards rush past 47 to check out a distraction, but bungled the implementation to the point where you can reliably waltz past armed guards while undisguised and with your weapon out after half a second of preparation.