• IronBird
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    11 hours ago

    it’s cheaper to hire in bulk and fire “low performers” or whatever than it is to put more effortinto hiring.

    and even then, tmk, it’s really only so common in amerikka because worker protections are practically non-existent. if it were more expensive to fire people…then maybe the corpos would plan/hire better

    • HerbGrower@slrpnk.net
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      11 hours ago

      Would that be good though? How is a small company realistically going to test if someone is worth hiring or not.

      Oh yeah, have you got 10 years experience in the same role?

      • raze2012
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        10 hours ago

        How is a small company realistically going to test if someone is worth hiring or not.

        we got into this stupid market because we spent decades neglecting training. When you don’t train for what you need, you don’t get good at identifying what skills you really need in order to succeed.

        So this question is already too far gone. If someone has most skills but is missing one: train them for it. Even if the training is as informal as "give them a few weeks in a low stakes environment to work on less valuable (but less risky) work.

          • raze2012
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            10 hours ago

            systematic solutions don’t guarantee fixing every single company’s problems. But it usually does mitigate it.

          • raze2012
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            9 hours ago

            well that makes the hiring or trial process much easier, no? I don’t think the problem here is “I can’t tell if my employee gives a fuck”.

            And I can tell you that passion is not something lacking in the games industry.