• Katana314
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    15 days ago

    “What if death in a video game actually had consequences? Just imagine: You’re a detective looking into a murder that the police abandoned. Investigate the scene, and bam! There’s a culprit there searching for something! You reach for your gun, and then mess up with the controls for firing and accidentally use a bandage because you’re new to the game. The culprit shoots the detective, and he dies.

    A generation later, the victim’s son has grown up, and has taken over the mantle. Between business ventures, he explores old properties that he thinks had something to do with his father’s death. Exploring a derelict old building, he chances a leap over a collapsed floor. But, not realizing the game had QuickTime events, he messes up the jump and gets impaled.

    We then go generations later to a wheelchair-bound PI in the far flung dystopian future. After an hour long conversation with his caretaker, he enters a secret room where he looks over the evidence handed to him by the detective and the son to see if he can piece together the mystery from a century ago. Was it The Butler? Or was it [NO OTHER SUSPECTS AVAILABLE]”