Before video arcade games, there were electromechanical arcade games. Periscope was from Sega, released around 1965 in Japan and 1966 in the US. It was Sega’s first coin-op arcade game, and put Sega on the map. Wikipedia says:

Periscope popularized the quarter (US$0.25) cost per play of arcade games in the United States.

It looked like this, in play,

Periscope play

They made large, 3 player ones! An absolute unit of an arcade machine,

3 player periscope

3 player periscope

  • Remember_the_tooth
    link
    fedilink
    arrow-up
    5
    ·
    5 days ago

    A little over $2.50 in 2026 dollars. I assume it’s because it was advanced for it’s time. I imagine people would pay similarly at modern VR arcades.

    • EnmebaraGuesser@piefed.caOP
      link
      fedilink
      English
      arrow-up
      4
      ·
      5 days ago

      Wikipedia also says the machines cost arcades $1,295 then, equivalent to around $12,000 in 2025 dollars, which was around twice the price of most machines. So they’d need let’s say 5K plays to recoup the machine cost, assuming 100% profit. Of course they had costs too, rent, salaries, repairs, so in practice it would be a lot more than that. Multiple 10K’s maybe?

      • Remember_the_tooth
        link
        fedilink
        arrow-up
        3
        ·
        5 days ago

        I wonder if it was considered a success. I think arcade machines were supposed to pay for themselves in less than two years.

        • EnmebaraGuesser@piefed.caOP
          link
          fedilink
          English
          arrow-up
          5
          ·
          5 days ago

          I think it was. Wikipedia says,

          Periscope became a surprise success for Sega. It performed well in larger locations such as malls and department stores, which normally did not host coin-operated arcade games

          In March 1969, David Rosen said that Periscope “may well turn out to be the most profitable arcade game of the decade”. As a result of Periscope’s success, Sega created and exported between eight and ten games a year for the next two years

          I only know what I skimmed on some vintage arcade sites, but I have the impression that this game is why Sega succeeded in the early days of the company. It was an expensive cabinet, but it was also advanced and attracted a lot of players.