• XeroxCool
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    1 month ago

    Can someone explain the sun thing? I read the article, all it says “yes you can visit, but it will be a perilous journey”. What was the previous limitation? What is expected now?

    I’m used to Elite: Dangerous. Ed ships have three travel modes: standard sublight (~1,000km/h), supercruise (0-2000c) between system bodies, and hyperspace jumps (wormhole from anywhere to the orbit of the main star of a system). So, in ED, you can supercruise up to any star, though it gets hot and it has an exclusion zone that drops you to sublight in the edge of its atmosphere. You can’t sublight further as the zone stops you. For reference of distance, it feels like you’re able to fly under the solar prominence loops, though they fade by time you reach the graphics sprite.

    • a_random_fox@discuss.tchncs.de
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      1 month ago

      In earlier versions the sun was a part of the skybox rather an object within the gameworld, so it couldn’t actually be visited, which you can now do with this new update. Haven’t tried it myself, but from what i have heard it takes somewhere between 5 and 15 minutes to get there (probably depending on how upgraded the impulse drive, this games equivalent of supercruise, is) from the systems hyperspace exit. Should drop you out of impulse at a certain distance, planets and other points of interest do that too. Getting too close deals constant damage to your ship.

      • BambiDiego
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        1 month ago

        It’s like in games where you can stand in fire and not get hurt or there’s an invisible wall preventing you from running off a cliff.

        Everyone made a comment about it, the devs said “okay, you can kys if you like now,” and now you can die by fire and jump off that cliff!

        insert I-don’t-know-what-I-expected.GIF

      • XeroxCool
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        1 month ago

        Interesting, thank you. Do the planets follow orbits at all? Did they just disregard the sun? Does not compute

        E:D lets you refuel by scooping the corona, so visiting stars seems critical in exploration

        • a_random_fox@discuss.tchncs.de
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          1 month ago

          No Man’s Sky is not as focused on realism as Elite : Dangerous, the planets are at fixed points within the system. The resources used to fuel your ship in NMS are found on asteroids and planets.

          • XeroxCool
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            1 month ago

            Ahhh, I didn’t know they were fixed. I knew E:D took a more realistic approach and that every game makes compromises with rendering and instancing, but I never thought to question orbits. Cool, thank you for the info.

            I might be the only confused person in the thread, but I found this thread that explained more of what I wanted to know

            https://steamcommunity.com/app/275850/discussions/0/4751948774782720853

      • Buddahriffic
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        1 month ago

        Which is when your penis has an Eating Disorder (for blood).