The Chalice Dungeons certainly aren’t a home run for the average player, but overall, I did enjoy them a lot more than I enjoyed ER dungeons.
The layout was oftentimes repetitive, true, but so was Elden Ring in that regard. They could have seen the reception of BB’s Chalice Dungeons and do something about it.
The bosses were, overall, a lot better than in ER. Amygdala can go choke on a brick, but the Pthumerians were cool, Abhorrent Beast and Fire Dawg are cool, the latter being a pain on your way to Yharnam, Queen fucking Yharnan who might be one of the coolest bosses in the entire game?! Compared to Watchdog 1, Watchdog 2, 2 Watchdogs, Yucky Tree Serpent in 10 of them. Like, what?
The worst thing is the rewards in ER’s dungeons. I know some people here in our community that know what to do with these, for example the crafting materials you get, but to the average player, the rewards are bull. In BB, you get special variant weapons and materials to access deeper levels of the Chalices - not useful in the regular sense but useful to progress further, gaining meaning in that way at least.
I just woke up from a nap and maybe I’m being too combative right now but come on :D
Thoughts?


I guess it’s just how much you enjoy the progression. I don’t give a fuck about noble sorceror ashes, or whatever, but I appreciate the satisfaction of clearing a dungeon and emerging a little stronger.
I think the main strengths ER dungeons have over chalice dungeons are how they’re interspersed throughout the world, rather than almost entirely separate. This gives you a break from them between dungeons, while I, at least, tend to do a bunch of chalice dungeons all at once. Also, ER dungeons are preparing you for the more engaging late game story content, whereas chalice dungeons are the highest level content in BB and only preparing you for more chalice dungeons.
Also the ER dungeons are hand-crafted and build on each other, in some cases relying on your familiarity with the tileset. One of my favorite experiences in ER was the dungeon that warped you between two copies of the same map in order to disoriented you.
You are probably thinking of Auriza Side Tomb. It uses a number of teleport chests to wrap you between two slightly different copies of the same dungeon.
Leyndell Catacombs does something similar only without teleports. And the third-ish level in the Giants’ Mountaintop Catacombs also loops through two almost identical floors to confuse you.
A nice detail in the Leyndell Catacombs is that there is a dead Omen in the place where you would have killed an Omen in the other copy; just to further confuse you.
Yessss. Auriza was the one i was thinking of, but leyndell was also great. I dont think i made it all the way to the mountaintops one, though (I should open the game back up at some point)