It’s been pointed out to me that I should’ve said “metacurrency” instead of “ingame resources,” as spell slots and such are ingame resources. Sorry.
It’s been pointed out to me that I should’ve said “metacurrency” instead of “ingame resources,” as spell slots and such are ingame resources. Sorry.
So, Inspiration, not money?
How do they do that in Fabula Ultima? I’ve seen things where you use metacurrency to make minor changes that help with shenanigans, like deciding there was a chandelier that you cut down and drop on everyone, but I’m not sure how that would work for changing the plot.