I just watched a video where it was argued that the focus on blind playthroughs being the “real” way to play a game does not hold up well for older games, like Diablo 1 or 2. Both games have a lot of obscure mechanics that are not explained well or in detail - same goes for many older titles or titles that are less handholdy, so I immediately thought of soulslikes.

In the video the person argues that the way you used to “look up” guides was to talk to friends and family about the games you play. You did not look up optimal builds or specific guides, but you’d just find information on the games you play through word of mouth or by learning from other’s playthroughs. Additionally, manuals and instruction booklets were meant to be perused in tandem with your playthrough as they’d complement your run with additional information that was not explicitly mentioned in the game.

Now through the advent of the internet, guides have become very ubiquitous and the norm for most people to use. Having a go at DS1, for example, without a guide or some semblance of help, however, sounds like a miserable experience unless you have a vague idea of what you’re looking for, where to look for it etc.

What do you think? Are you advocates for blind playthroughs or do you like having some help (in whatever form that may be) in your games?

  • Valo85
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    13 days ago

    It really depends on the genre and individual taste.

    There’s a game called the incredible machine which I greatly enjoyed as a kid. You were given an objective like bring the mouse to the cheese or vice versa and you had to build a rube goldberg machine to do it. A guide or walkthrough would ruin the game because then you’d just be going through the motions. However a hint system would go a long way to alleviate frustration.

    On the other hand, as a dad gamer I am more conscious of my time spent gaming so I would utilise a 100% guide on games like the Persona series to see everything, as it’s really the story beats, character designs and music that are attractive to me. The gameplay really isn’t special (just a turn based creature collector/battler really)