That makes sense to me. Better to concentrate all of your sales on the most popular platform to boost your visibility on that platform. Though, I believe it also released on Epic on day 1, so idk what’s up with that. Maybe the 50% lower revenue share Epic takes was worth the minor impact on Steam metrics?
Smaller studios sometimes delay GoG release in order to have a chance of getting exposure on steam from a short burst in sales at release.
That makes sense to me. Better to concentrate all of your sales on the most popular platform to boost your visibility on that platform. Though, I believe it also released on Epic on day 1, so idk what’s up with that. Maybe the 50% lower revenue share Epic takes was worth the minor impact on Steam metrics?
epic has been known for paying devs for an early time of store exclusivity, so i would think that this is the case here as well
No one buys games on Epic, so releasing there doesn’t really compete with steam sales.
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