Welcome to Auvensberg!

A small village sits nestled into a low valley. A number of small houses dot the area with chimney’s of white smoke. The main thoroughfare, The Kings Road, cuts through the middle of the town going east to west. A large well kept cottage overlooks the town from the south. This is the lord’s manor. The local tavern and inn, Hogswash, sits in the center of town just off the road. Small stables with a few pack animals milling about inside stands nearby. Across the well worn dirt road sits another large building, this is the local blacksmith who works tirelessly day an night.

The village is mostly surrounded by rolling hills. To the northeast a large forest encroaches on the fields near the edge of town. A small path leads off into the forest. Southwards the hills grow and grow eventually turning into mountains far off into the distance. East the Kings road meanders lazily through rolling hills and grassland. Some boulders and sparse trees dot the horizon. Westward the road comes to a small bridge just outside of the village that crosses a stream and continues on into the sunset. Across the bridge next to the road is a parcel of land surrounded by a low stone wall. Standing stones are situated haphazardly spread within enclosure. The stream flows from rocky crags in the south and cuts northward gently curving around the outskirts of the village and eventually heads off towards the forest.

Fantasy World Elements
  • magic is just beginning to be studied in earnest in the learning centers of the world
  • magic is common. The world is magical but outside of cities its just seen as folklore and fairytales
  • the world is ~60% explored. There are large established factions but also lots of untamed wilderness and ‘here be dragons’. Islands of varying order in a chaotic natural world
  • the world is ancient with scattered ruins, lost civilizations and kingdoms built on the ashes of long past nations
  • outside of settlements and away from the King’s road travel is hard and dangerous. Adventure lies around every corner
  • I’m defaulting to Forgotten Realms lore but will change whatever makes sense to me
  • Jilanico
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    10 days ago

    Loaf finds a good hiding spot, plans out the best route for escape, and says, “Go ahead.”

      • Aquila@sh.itjust.worksOPM
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        10 days ago

        The lever squeaks as it slots into position. Hidden pipes groan then you suddenly hear rushing air and hissing. Out of the pit trap steam blasts up into the air. In the other split hall mirrored by the first you both travelled another column of steam. Another hidden pit trap.

        Kigur can imagine how painful thatd be after falling into the pit. Much like the mephit’s attack. The lever resets after a moment.

          • Aquila@sh.itjust.worksOPM
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            9 days ago

            [OOC] there is an exit to this room. That leads further into the mine. Its next to the lever. The goblin and mephit were guarding it.

            • Jilanico
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              9 days ago

              Loaf tells Kigur, “Why don’t you… I mean we… take a peek through that door and see if the mine has been cleared out.”

                • Jilanico
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                  8 days ago

                  Loaf, questioning his life choices, stealthily scouts what lies beyond the door.

                  • egregiousRac@piefed.social
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                    8 days ago

                    As Loaf passes, Kigur pats him on the shoulder. Loaf feels bravery swell inside of him.

                    Spell Details

                    Kigur casts Heroism on Loaf. He doesn’t know he’s doing it and it isn’t for the effects, just to make his partner less scared.

                    This lasts for a minute and works as follows. It does require concentration on Kigur’s part.

                    A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to the Frightened condition and gains Temporary Hit Points equal to your spellcasting ability modifier (+3) at the start of each of its turns.

                  • Aquila@sh.itjust.worksOPM
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                    8 days ago

                    The doorway empties out into a square chamber. 15ft wide and perhaps 3 dozen deep. There is an archway at the far end on the left. The stone here appears to be carved but is unfinished and rough. It has an iridescent sheen. In the center of the room is a large contraption of bolted brass, festooned with a motley collection of pistons that churn endlessly with the hiss of steam. From the top of this contraption runs an 8 inch pipe up to the ceiling and then turns and goes through the wall.