cross-posted from: https://sh.itjust.works/post/145864

Procedural generation is an interesting topic to me, as it forgoes traditional level design in favor of a bunch of formulas, rules, and random elements to make varied replayable gameplay.

One of my favorite procgen games is Dwarf Fortress, and how it creates a fully realized world with lore and history, and then places both fortress and adventures as relatively small stories in said world.

Also Deep rock galactic is great in varying its caves, from normal tunnels to massive caverns that you can only traverse using ziplines and platforms

Any other interesting procgen games?

  • @melonpunk
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    32 years ago

    A few games including Caves of Qud uses Wave Function Collapse on their landscape and environment population. It’s an interesting technique that’s only just getting more traction in games.

    This is a good repo of info on how it works and uses. https://github.com/mxgmn/WaveFunctionCollapse

    • @[email protected]OP
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      22 years ago

      I’ve had CoQ on my backlog for a while, I should probably finally start it sometime

      Also WFC looks so cool