Being more open minded and understanding does not mean we have to agree with everything you say. Like I agree, ai can be a useful tool and can speed up production. But only if you actually know what you’re doing. My husband is a programmer that uses ai with work (not by choice initially), and he said it has actually sped up work. But he spends almost as much time cleaning up what the ai has given him and making sure it actually works.
If you don’t know enough about the thing you’ve asked the ai for to be able to clean it up and make it presentable you will end up with slop.
I am a 3D artist myself. I have seen videos where you can ask chat gpt to write a bunch of python straight into blender and use that to model stuff with blender. Way better than whatever meshy spits out. But it’s still unoptimised and janky. Without knowing how to use blender already, I wouldn’t know how to optimise the models and fix the mistakes. I probably wouldn’t even know that there were mistakes. Reversed normals, n gons etc.
Besides, the modelling is the fun part. Why would I automate the fun part? If I could get an ai to do the uv unwrapping properly I probably would. Because it doesn’t affect the art itself, and it’s tedious work.
Real answer to your question? You work with someone who can do the parts that you cannot, if you really want to create your game properly. Making a game doesn’t even require coding these days with the game engines. And if it does there are assets out there you can use. Free ones even. A lot of people are happy to work on stuff for free too, to build their portfolio or if they really believe in your idea. And to make an entire game you’ll be paying the ai company for tokens, free models won’t cut it. That’s money you could have otherwise given to someone who would appreciate it or bought an asset from a human creator - props, code snippets, maps, etc.
If you make your “dream game” using ai as it is now, it will be unplayable slop.
Being more open minded and understanding does not mean we have to agree with everything you say. Like I agree, ai can be a useful tool and can speed up production. But only if you actually know what you’re doing. My husband is a programmer that uses ai with work (not by choice initially), and he said it has actually sped up work. But he spends almost as much time cleaning up what the ai has given him and making sure it actually works.
If you don’t know enough about the thing you’ve asked the ai for to be able to clean it up and make it presentable you will end up with slop.
I am a 3D artist myself. I have seen videos where you can ask chat gpt to write a bunch of python straight into blender and use that to model stuff with blender. Way better than whatever meshy spits out. But it’s still unoptimised and janky. Without knowing how to use blender already, I wouldn’t know how to optimise the models and fix the mistakes. I probably wouldn’t even know that there were mistakes. Reversed normals, n gons etc.
Besides, the modelling is the fun part. Why would I automate the fun part? If I could get an ai to do the uv unwrapping properly I probably would. Because it doesn’t affect the art itself, and it’s tedious work.
Real answer to your question? You work with someone who can do the parts that you cannot, if you really want to create your game properly. Making a game doesn’t even require coding these days with the game engines. And if it does there are assets out there you can use. Free ones even. A lot of people are happy to work on stuff for free too, to build their portfolio or if they really believe in your idea. And to make an entire game you’ll be paying the ai company for tokens, free models won’t cut it. That’s money you could have otherwise given to someone who would appreciate it or bought an asset from a human creator - props, code snippets, maps, etc.
If you make your “dream game” using ai as it is now, it will be unplayable slop.