Mass Effect 2 frequently ends up in lists of the greatest games of all time.
I played it; was disappointed with how the gameplay was streamlined to where you don’t need to TRY AT ALL in the last 1/3rd no matter the difficulty, but wanted to see it through for the story and then - bam - giant skellington.
They made the combat much better
I don’t care whether shit looks cool when there’s no challenge.
The change they made to combat didn’t have much to do with challenge but with making it feel better to play. Mass Effect 2 is my least favorite of the series, but that does not matter to the value of the brand and BioWare, because it’s a whole lot of people’s favorite. Alanah Pearce just did a video on what BioWare meant to people in the industry, and there was one testimonial of a developer that stuck out to me who brought up just how important that suicide mission design in ME2 was to what he does in his own work.
I played it; was disappointed with how the gameplay was streamlined to where you don’t need to TRY AT ALL in the last 1/3rd no matter the difficulty, but wanted to see it through for the story and then - bam - giant skellington.
I don’t care whether shit looks cool when there’s no challenge.
The change they made to combat didn’t have much to do with challenge but with making it feel better to play. Mass Effect 2 is my least favorite of the series, but that does not matter to the value of the brand and BioWare, because it’s a whole lot of people’s favorite. Alanah Pearce just did a video on what BioWare meant to people in the industry, and there was one testimonial of a developer that stuck out to me who brought up just how important that suicide mission design in ME2 was to what he does in his own work.
Hadn’t heard of Alanah Pearce’s channel before, thanks for sharing!