• zecg
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    5 hours ago

    Mass Effect 2 frequently ends up in lists of the greatest games of all time.

    I played it; was disappointed with how the gameplay was streamlined to where you don’t need to TRY AT ALL in the last 1/3rd no matter the difficulty, but wanted to see it through for the story and then - bam - giant skellington.

    They made the combat much better

    I don’t care whether shit looks cool when there’s no challenge.

    • ampersandrew
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      5 hours ago

      The change they made to combat didn’t have much to do with challenge but with making it feel better to play. Mass Effect 2 is my least favorite of the series, but that does not matter to the value of the brand and BioWare, because it’s a whole lot of people’s favorite. Alanah Pearce just did a video on what BioWare meant to people in the industry, and there was one testimonial of a developer that stuck out to me who brought up just how important that suicide mission design in ME2 was to what he does in his own work.

      • Aralakh@lemmy.ca
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        3 hours ago

        Hadn’t heard of Alanah Pearce’s channel before, thanks for sharing!