Yeah, the lack of damage scaling means magic is only really viable in the early and mid game. By the time you’re level 40 or 50, the damage potential for magic has dropped off so drastically that you’re basically forced into using other styles.
Because with every other style of combat in the game, your damage scales based on your level. A higher One-Handed skill means you do more damage with one-handed weapons. But this isn’t the case with magic. With a higher Destruction skill, you simply use less MP to cast your Destruction spells. But the damage of those spells doesn’t change. Which means that as you level up and enemies begin to get stronger, you need to cast more and more spells to take them down.
If an enemy has 30 health and you’re doing ~8-10 damage per hit, that means you take them down in 3 or 4 hits. And if your damage scales based on your level, maybe you’ll be doing 80-100 damage when the enemies have 300 health. It’s still 3 or 4 attacks to take down an enemy. Higher stakes, but you’re hitting harder. But that isn’t the case with magic. If you have a spell that deals 20 damage, it always deals 20 damage. The only thing that changes the damage is the enemy’s particular resistances. So if you cast a spell that deals 20 damage, you’ll initially take that 30 HP enemy down in roughly 2 hits. But then when that enemy has scaled to 300 HP, you’re using ~15 casts to take it down.
And on the surface, this seems fine. After all, you have more MP now, and you’re using less MP per cast. Except that each cast takes time, which means that enemy is getting 5x longer to wail on you. And the enemies do more damage now too, (because their attacks scale to their level), so now you’re getting downed in 3-4 hits and can’t effectively kill anything before it reaches you.
And sure, the game has other ways to mitigate that issue. Armor spells like stone skin, wards, turn undead, etc… Except all of those are just ways to prolong or avoid a fight. They don’t actually help you end it any faster.
I wasn’t even thinking about damage scaling; I was just thinking about how in Morrowind you have to levitate to get up to the upper parts of Telvanni buildings and stuff like that.
That’s just because magic in Skyrim is a joke.
Let’s see you try that in Morrowind (and if not the Mage’s guild questline, the House Telvanni one).
Yeah, the lack of damage scaling means magic is only really viable in the early and mid game. By the time you’re level 40 or 50, the damage potential for magic has dropped off so drastically that you’re basically forced into using other styles.
Because with every other style of combat in the game, your damage scales based on your level. A higher One-Handed skill means you do more damage with one-handed weapons. But this isn’t the case with magic. With a higher Destruction skill, you simply use less MP to cast your Destruction spells. But the damage of those spells doesn’t change. Which means that as you level up and enemies begin to get stronger, you need to cast more and more spells to take them down.
If an enemy has 30 health and you’re doing ~8-10 damage per hit, that means you take them down in 3 or 4 hits. And if your damage scales based on your level, maybe you’ll be doing 80-100 damage when the enemies have 300 health. It’s still 3 or 4 attacks to take down an enemy. Higher stakes, but you’re hitting harder. But that isn’t the case with magic. If you have a spell that deals 20 damage, it always deals 20 damage. The only thing that changes the damage is the enemy’s particular resistances. So if you cast a spell that deals 20 damage, you’ll initially take that 30 HP enemy down in roughly 2 hits. But then when that enemy has scaled to 300 HP, you’re using ~15 casts to take it down.
And on the surface, this seems fine. After all, you have more MP now, and you’re using less MP per cast. Except that each cast takes time, which means that enemy is getting 5x longer to wail on you. And the enemies do more damage now too, (because their attacks scale to their level), so now you’re getting downed in 3-4 hits and can’t effectively kill anything before it reaches you.
And sure, the game has other ways to mitigate that issue. Armor spells like stone skin, wards, turn undead, etc… Except all of those are just ways to prolong or avoid a fight. They don’t actually help you end it any faster.
I wasn’t even thinking about damage scaling; I was just thinking about how in Morrowind you have to levitate to get up to the upper parts of Telvanni buildings and stuff like that.
I will never forgive them for taking away levitation.