Cyberpunk 2077: Phantom Liberty is coming this September with full ray tracing, NVIDIA DLSS 3.5, and Reflex. https://www.nvidia.com/en-us/geforce/news/alan-w...
Its never gonna look perfect and you get shitty performance in the game if ypu dont have an nvidia card, that supports it.
This sucks for all the potential customers who doesnt have a supported card.
Im one of them
I would rather see an optimized game.
How can a game like doom eternal get 200 fps and on the same hardware cyberpunk gets like 60 (im just throwing numbers out there but generally doom eternal can get decent fps on anything)
Theres a clear lack of focus by the cyberpunk devs, IMO.
Its never gonna look perfect and you get shitty performance in the game if ypu dont have an nvidia card, that supports it.
This sucks for all the potential customers who doesnt have a supported card.
Im one of them
I would rather see an optimized game.
How can a game like doom eternal get 200 fps and on the same hardware cyberpunk gets like 60 (im just throwing numbers out there but generally doom eternal can get decent fps on anything)
Theres a clear lack of focus by the cyberpunk devs, IMO.
you can’t compare an open world game with a more linear first person. there’s different performance profiles.
compared to the unreal engine, red engine does open world games pretty well without traversal slowdown or shader complication
2077 is larger, more NPCs, vehicles, more complex materials and geometry, human NPCs have higher bar for fidelity than monsters.