I made a pause menu, but there seems to be a “dead square” in the middle of the screen, where it doesn’t detect the mouse hovering. The deadzone seems fixed in size and place, moving the menu out of the center makes the problem stop. So, something invisible on top?

Video showing the problem - https://files.catbox.moe/92kr8z.mp4

How the node is set up

The “OptionsWin” opens a new UI element, but moving it around doesn’t change the deadzone, even if none of its elements are anywhere near the original pause menu.

Any ideas on how to fix this without having to offset the pause menu?

EDIT: Fix is my comment below. Should’ve tested it as an isolate scene first, that led me to looking into the player node and finding the problem. Hopefully this will help someone else in the future.

  • @Kylamon1
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    210 months ago

    Ah, I use godot 3.5, there the default is stop. Sounds like the options changed so your guess is as good as mine.

    • I Cast FistOP
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      fedilink
      English
      110 months ago

      Came across that problem a second time. Fiddling with that Mouse parameter didn’t do anything. No parameters did anything at all, period.

      So, after further fiddling around, I’ve found two different ways to fix it:

      • Change the position of the node. The nodes further down get “on top”. So, putting something further up should stop that
      • Make a different canvas layer