Any games, module, intersting experiments?

  • mhd
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    61 year ago

    Homebrew stonepunk setting with GURPS

    Duskvol with HERO (don’t care much for FitD, but the setting seemed cool)

    AD&D 2nd Edition game in a post-cataclysmic Forgotten Realms, where magic is only done by specialty priests and thus cults are getting increasingly important. Basically a mixture between regular FR, those wu xia movies with lots of hidden sects and the cults of RuneQuest.

    Speaking of RuneQuest, now that BRP/ORC is out, I want to use it for something. Torn between a Qin dynasty not-quite-Wu Xia game and MERP-style Middle Earth.

    • @[email protected]
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      1 year ago

      I frickin love GURPS Ice Age supplement. But never have run it for two reasons:

      1. After years of consideration I’ve come to the conclusion that I just don’t particularly like GURPS as a system.
      2. I can never think of stone age scenarios that feel compelling in my mind. Not sure what quality would quite seem satisfying.

      But still have some fascination with a dawn of humanity type setting.


      Huh. Tried posting this response before, but Jerbo apparently ate my post. Turns out setting the language to English instead of Undetermined did thr trick.

      • mhd
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        31 year ago

        @PTR_K Well, of course every group and individual has their own rules preferences. I kinda like GURPS, it fits my mental model quite well.
        But my conception of “stonepunk” wouldn’t mean ice age/neolithic in a pure/historical form, as I’m not that fond of Quest for Fire/Clan of the Cave Bear storylines. Mixing in a bit of spirit-based religion or even Sword & Sorcery would be possible, but my conception of “stonepunk” would go quite beyond that. Meso-america mixed with early dynastic egypt and mesopotamia, with some anachronistic tech based on “weird rocks”.

        @Red_Ed