After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

    • @[email protected]
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      41 year ago

      And an EA account. And agreement to a 3rd party EULA with EA. For a single player game. That’s some real “we’re gonna sell you microtransactions later” energy out of a 60 dollar release.

      • @[email protected]
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        11 year ago

        I need to really want to play a game to make an account outside of whatever launcher I’m using, and that’s just not true here.