After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

  • @Katana314
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    51 year ago

    It was put out by EA, and this flop very likely solidifies their logic that “Singleplayer games don’t sell” - although I’m sure most people around here would confidently say it failed for other reasons.