After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

  • @rDrDr
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    21 year ago

    But Crysis was also scalable. Anybody could run it on low. You needed to wait a couple years to run it maxed out.