CD Projekt Red choosing to make Phantom Liberty the only Cyberpunk 2077 expansion was a “technological decision”, the developer has said.

    • @halcyoncmdr
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      51 year ago

      It seems many of the issues likely were founded in having to spend a ton of development time on previous consoles. Despite what they might claim. They’re obviously never going to admit that’s the case, but it’s clear even on better hardware that the game was hampered in development.

      • wolfshadowheart
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        51 year ago

        It seems like a lot of it was just poor decisions stacked.

        First, the E3 reveal trailer. It was a vertical slice, and very little of what was worked on in it was able to be moved over to the actual game. But it was so well received, so whatever.

        Second, the marketing continued to play into features that just wouldn’t come to exist. Wall climbing, car shootouts, a dynamic story.

        Third, speaking of story Keanu Reeves addition to the game relegated them to rewriting the story to include him, putting 6 years of writing in a sidecar.

        And “finally” (there are a litany of other examples) the perk system they had was clearly incomplete with the relic skill tree being entirely blank and inaccessible, further supported by the PL update that’s coming.

        That’s not to say that console development didn’t hamper anything, it absolutely did. It was just… that was far from the only overzealous goal of theirs

    • @kautau
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      11 year ago

      Well it’s because they are moving everything to unreal and scrapping the redengine. The new DLC doesn’t even support the PS4 or Xbox One

    • TwilightVulpine
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      1 year ago

      Nah, if they actually got it into production as they started to make teasers for it, they’d likely get some version of it working for PS4 and Xbox One. The first teaser for it was released on 2013, but development only started on 2016. I’d scratch it to poor management more than anything. Sony managed to keep releasing pretty impressive games on the PS4.

      It also comes to mind that the versions on PS5 and XSX weren’t even the “next gen” versions proper, they were the ones for the previous consoles that just happened to run better on newer hardware. The proper next gen update only came months later.