I mostly play Magic with people that I’ve taught the game and gotten hooked on it. Because of that I always keep the new player experience in mind when building decks and some of them are even built with that as a hard constraint.

These are the decks I keep that I give to newer or rustier players. They tend to have a bit everything or else commit hard to just the one theme where the theme is obvious.

Halana and Alena Counters - Make your commander big then they make something else big every turn.

Sloguurk Self-Mill - mill yourself, make your commander big, draw lands from the graveyard, play them.

Ramp City Svella - Ramp ramp ramp, cast fatties, profit.

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    2 years ago

    I don’t have the deck buit anymore but [[Yeva, Nature’s Herald]] was always a good intro deck. You can just focus on ramping and throwing out big creatures or flashing them in at the opportune moment. Let’s you explain the difference between instants and sorceries and opens up conversation about how the stack works. Also teaches them about enter the battlefield abilities and triggers.

    It’s like a weird form of green control that let’s you explain how other colors work and most new people tend to be drawn to green from my experience.