I was seeing a video on common tricks FPS games use, and one of them was having the weapon render on a higher and/or separate layer to avoid having it clip with other objects in the world. How would something like this be done in Godot?

  • @[email protected]
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    51 year ago

    You could also render in a viewpoint, and then apply that viewpoint to a full screen quad. It might have performance penalties, though; I’ve never profiled viewports.