I will come back to this post in September to see if I was right lol

Biggest concerning signs:

  1. 30 FPS lock on xbox, there’s no way to spin that positively, absolute fail

  2. Predatory pre-order bonus skins to get people to buy before they know what they’re actually going to experience (buggy shitshow)

  3. Countless attempts to hype up the game and huge random assurances from the devs

  4. Preemptively admitting the game has jank and trying to make it seem okay lol

https://www.msn.com/en-us/news/us/starfield-has-that-bethesda-rpg-jank-and-i-couldnt-be-happier/ar-AA1cGkxv

At least the bugs will be absolutely hilarious I think.

  • @[email protected]
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    21 year ago

    like ratchet and clank where they have modes that targets 40fps as a compromise.(that needs a 120hz monitor as support), oh, why 40fps?? if you do the number, 40fps with 2 frames input lag is 50ms, is this number familiar? yep, it’s the same input lag as old engine where 60fps but have fixed 3 frames lag.

    Been using 40 on the steam deck a lot with it being a good compromise between battery life but being smoother than 30. Are there any Xbox games that take the 40 fps compromise yet?

    • @[email protected]
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      31 year ago

      It’s fairly new adaptation toward the graphic intensive but also action oriented games. So if you use ratchet & clank as a timestamp, most games before that probably won’t have this feature. But games that come later or indie games where the studios still supports their game, you can probably ask them to implement such feature. (assuming their choice of game engine can support what I mentioned.)