“So then it’s onboarding people, teaching them how to play D&D, which is really complex”

  • @Asifall
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    410 months ago

    Eh, there are different kinds of simplicity. My big problem with 5E is that it puts so much at GM discretion without any strong guidance than it feels like a completely different system between one GM and the next. This does in fact make character creation (and to a lesser extent gameplay) needlessly complicated because what constitutes an optimal (or even reasonable) character depends heavily on which rules the GM is going to choose to use.

    • @Ultraviolet
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      610 months ago

      Stealth is a great example. If you compare the rules involving stealth in Pathfinder 2e and D&D 5e, on the surface, it looks like 5e stealth is simpler to handle. PF2e has a chapter on it, 5e just tells you to roll stealth against passive perception. But the problem is that’s not a complete ruleset, so the DM needs to fill in the gaps, and every DM is going to have their own version of the stealth rules cobbled together from dozens of ad hoc rulings which ultimately ends up being more complicated than if the rulebook just laid it all out to begin with.

      • @[email protected]
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        210 months ago

        And it’s no surprise the stealth classes in BG3 end up outshining all others in damage potential.

        • Fushuan [he/him]
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          110 months ago

          Uuuhhhh… Nah. Multiclass monsters and bug abusers are the top dps. Usually some fighter thief ranger or Taberna brawler barb+ fighter thief or monk fighter thief… You see a pattern here? The more attacks you can do (action surge + extra bonus action) the better.