I agree it’s particularly dumb thing to complain about. You can land on Pluto. Well for posterity, I’m assuming they mean going to the planet and landing directly, which you can’t do to any planet. You can land on Pluto, just not by flying directly to it. You can’t really fly to any planet and land on it like that because when you’re at the planet, selecting it has you bring up the planetary map to initiate landing/destinations.
Basically, if I’m anywhere in the galaxy I can select Pluto, plot a course, and land in it’s orbit. Or, if I’ve landed on it before and visited a settlement, or made my own outpost, then I can select either of those.
You cannot fly from earth to Mars and then directly land on Mars. You can select a location near mars and then press a button to travel to it, likewise for any waypoints you can see.
At no point does the game or the marketing say that you can fly to planets without menus and land on the planet with a seamless transition, so I don’t really understand what everyone is up in arms about. They told us long ago that cutscenes would be the transitions so frankly I’m just seeing people complain for making assumptions they were never promised. (unlike 2077 which actually did have some missed promises).
So yeah, “can’t land” on Pluto without using the map menu… Just like literally everything else except waypoints in the game
I thought Starfield was pretty direct about not having seamless space-to-surface travel in early press details. I remember talking about this at least a year or two ago and deciding it wasn’t a huge deal.
I think my only complaint is that the planets still cap your “wandering range” while you’re on the surface. It’s still ridiculously large but it always sucks to hit an invisible wall. Sometimes you just want to move in a straight line forever and see what you can find.
Wouldn’t it be relatively simple to have the ship be automatically stopped as soon as it gets at a certain distance from a land-able object and open some dialog asking whether you want to land / enter atmosphere or something like that to initiate a cutscene / loadscreen?
And if you say no, the ship’s computer could make up some in-game excuse, such as needing to avoid the gravity well of the planet, for it to automatically turn around and move away from it.
I mean, I get that they probably didn’t expect someone to spend the time to actually go and attempt physically reaching the planet, but after all the attention this thing is getting it could be an appropriate approach to take for when they do the full release, if only to shut people’s mouths. It’s just one small detail.
“You can‘t do something you‘re not supposed to“ This is such an ridiculous article.
I agree it’s particularly dumb thing to complain about. You can land on Pluto. Well for posterity, I’m assuming they mean going to the planet and landing directly, which you can’t do to any planet. You can land on Pluto, just not by flying directly to it. You can’t really fly to any planet and land on it like that because when you’re at the planet, selecting it has you bring up the planetary map to initiate landing/destinations.
Basically, if I’m anywhere in the galaxy I can select Pluto, plot a course, and land in it’s orbit. Or, if I’ve landed on it before and visited a settlement, or made my own outpost, then I can select either of those.
You cannot fly from earth to Mars and then directly land on Mars. You can select a location near mars and then press a button to travel to it, likewise for any waypoints you can see.
At no point does the game or the marketing say that you can fly to planets without menus and land on the planet with a seamless transition, so I don’t really understand what everyone is up in arms about. They told us long ago that cutscenes would be the transitions so frankly I’m just seeing people complain for making assumptions they were never promised. (unlike 2077 which actually did have some missed promises).
So yeah, “can’t land” on Pluto without using the map menu… Just like literally everything else except waypoints in the game
I thought Starfield was pretty direct about not having seamless space-to-surface travel in early press details. I remember talking about this at least a year or two ago and deciding it wasn’t a huge deal.
I think my only complaint is that the planets still cap your “wandering range” while you’re on the surface. It’s still ridiculously large but it always sucks to hit an invisible wall. Sometimes you just want to move in a straight line forever and see what you can find.
Wouldn’t it be relatively simple to have the ship be automatically stopped as soon as it gets at a certain distance from a land-able object and open some dialog asking whether you want to land / enter atmosphere or something like that to initiate a cutscene / loadscreen?
And if you say no, the ship’s computer could make up some in-game excuse, such as needing to avoid the gravity well of the planet, for it to automatically turn around and move away from it.
I mean, I get that they probably didn’t expect someone to spend the time to actually go and attempt physically reaching the planet, but after all the attention this thing is getting it could be an appropriate approach to take for when they do the full release, if only to shut people’s mouths. It’s just one small detail.